Author Topic: Weapon pickups  (Read 19433 times)

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Reaper

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Re: Weapon pickups
« Reply #15 on: August 29, 2016, 10:00:20 pm »
Problem with the current system is that newbies will get buttraped before they can make any money to actually buy weps to fight back, if they log in and whole enemy team is spraying m4/m60 his only choice is to camp their spawn with a stubby. Also the biggest nolifes (looking at u Hunting) will have enough money in 2 days of playing to buy any wep for the next three months xD

Brian

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Re: Weapon pickups
« Reply #16 on: August 29, 2016, 10:02:27 pm »
Problem with the current system is that newbies will get buttraped before they can make any money to actually buy weps to fight back, if they log in and whole enemy team is spraying m4/m60 his only choice is to camp their spawn with a stubby. Also the biggest nolifes (looking at u Hunting) will have enough money in 2 days of playing to buy any wep for the next three months xD
Pretty much this.

aXXo

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Re: Weapon pickups
« Reply #17 on: August 29, 2016, 10:49:56 pm »
That problem will always exist in a game mode that awards players for being more experienced or playing better.
Any solution to make stuff balanced?

Maybe, we could add a loan system.
A player could take upto $50k loan, which makes his cash go in negative values.
For every -$1000, the player spawns with 1 less HP on every spawn until he recovers to a positive balance.

So, if I keep spending money and have -$27k, I'll spawn with 73 HP.


Brian

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Re: Weapon pickups
« Reply #18 on: August 29, 2016, 11:23:49 pm »
Just allow players to pick up weapons from dead players, makes it so much easier lol.

Saim

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Re: Weapon pickups
« Reply #19 on: August 30, 2016, 11:54:54 am »
Just allow players to pick up weapons from dead players, makes it so much easier lol.
What a great idea man am agree with you
its idea look like  VC:MP 0.3

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krystianoo

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Re: Weapon pickups
« Reply #20 on: August 30, 2016, 12:17:40 pm »
nah no weapon pickups, the server tries to make it more shotgun-centered and making weapon pickups will just make it worse (more m60 and m4)

what i propose though is that if a player picked up a weapon from the ufo it should be dropped upon death

also the ufo should give paid weapons not 'sniper rifle' which is worth $0 ;_;

Brian

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Re: Weapon pickups
« Reply #21 on: August 30, 2016, 01:12:29 pm »
also the ufo should give paid weapons not 'sniper rifle' which is worth $0 ;_;
That should be fixed, afaik it's not supposed to be free.

morphine

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Re: Weapon pickups
« Reply #22 on: August 30, 2016, 04:44:59 pm »
I thought the whole point of the UFO was to hand out random weapons for free?

Brian

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Re: Weapon pickups
« Reply #23 on: August 30, 2016, 04:58:17 pm »
I thought the whole point of the UFO was to hand out random weapons for free?
He means sniper rifle can be bought for free with /wep.

MIMO

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Re: Weapon pickups
« Reply #24 on: August 30, 2016, 06:15:52 pm »
yeah lol sniper is free it should cost around 3000$ for real.


Amal

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Re: Weapon pickups
« Reply #25 on: August 31, 2016, 02:59:45 pm »
maybe if you can limit the amount of money one can have or limit m4/m6 to one per spawn or maybe denying the use of m4/m6 if the player has already taken it in his last spawn and he can buy it on the next spawn or anything similar..

Brian

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Re: Weapon pickups
« Reply #26 on: August 31, 2016, 07:01:19 pm »
maybe if you can limit the amount of money one can have or limit m4/m6 to one per spawn or maybe denying the use of m4/m6 if the player has already taken it in his last spawn and he can buy it on the next spawn or anything similar..
Would be too much of a cluster fuck to be honest.